دليل الذكاء الاصطناعيتواصل معنا

Directing the Machine — Cinematic Film with Seedance 2.5

🎬 شاهد الورشة كاملة على يوتيوب:


From the *AI Guide* book by Sameh Al Tawil · من كتاب «دليل الذكاء الاصطناعي» لسامح الطويل — ISBN 9786338295295 · Diwan Publishers, Cairo.
A complete, hands-on workshop for directing cinematic AI film with Seedance 2.5 and the author's own Claude skill (seedance-25, "Grade Vault" build). You bring the vision; the machine holds the light.
ورشة عملية كاملة لإخراج فيلم سينمائي بالذكاء الاصطناعي عبر Seedance 2.5 ومهارة كلود الخاصة بالمؤلّف. أنت تحمل الرؤية، والآلة تُمسك الضوء.
🪞 A mirror learns nothing; a hand learns everything. — this workshop is about becoming the hand that directs, not the mirror that merely reflects.
المرآة لا تتعلّم شيئاً؛ اليد تتعلّم كل شيء. — هذه الورشة عن أن تصير اليدَ التي تُخرِج، لا المرآةَ التي تكتفي بالانعكاس.

🎯 What You Will Build | ما الذي ستصنعه

A finished, artifact-free cinematic short — up to 30 seconds in a single Seedance 2.5 pass — with locked identity, one consistent film look across every cut, and honest, music-free diegetic sound. You will learn the model, the pre-production discipline, the prompt anatomy the Claude skill enforces, and the editing move that hides the seams.

فيلم قصير سينمائي متكامل خالٍ من التشوّهات — حتى ٣٠ ثانية في تمريرةٍ واحدة على Seedance 2.5 — بهوية مُثبّتة، ومظهرٍ سينمائيٍّ واحدٍ عبر كل القطعات، وصوتٍ طبيعيٍّ صادقٍ بلا موسيقى. ستتعلّم النموذج، وانضباط ما قبل الإنتاج، وتشريح البرومبت الذي تفرضه مهارة كلود، والحيلة التي تُخفي الوصلات.


🧠 The Core Idea — From a Global Look to a Locked Look | الفكرة الجوهرية

Every good AI film needs a single visual identity that never wavers between shots. Most tutorials teach a one-time "global look" paragraph. This workshop goes further: the Claude skill turns that look into a locked system — one camera, one glass, one film stock, one grade, held across the entire runtime, so ten cuts feel shot on the same roll on the same afternoon.

كل فيلم جيّد بالذكاء الاصطناعي يحتاج هويةً بصريةً واحدة لا تتذبذب بين اللقطات. أغلب الدروس تعلّم فقرة «مظهر عام» تُكتب مرة. هذه الورشة تذهب أبعد: مهارة كلود تحوّل هذا المظهر إلى نظامٍ مُقفَل — كاميرا واحدة، وعدسة واحدة، وخام فيلم واحد، ودرجة لونية واحدة، تُحفظ عبر كامل المدة، فتبدو عشر قطعاتٍ كأنها صُوّرت على البكرة نفسها في العصر نفسه.

💡 Principle | المبدأ: Lock the look once → every shot inherits it. أقفِل المظهر مرة ← تَرِثه كل لقطة.

🔧 What Seedance 2.5 Actually Is (2026) | ما هو Seedance 2.5 فعلاً

ByteDance's Seed team announced Seedance 2.5 in June 2026 and launched it on 31 July 2026 (Jimeng Web, Doubao Pro; API "coming soon" via BytePlus ModelArk). Write to the real machine, not the folklore:

أعلن فريق Seed التابع لـ ByteDance عن Seedance 2.5 في يونيو ٢٠٢٦ وأطلقه في ٣١ يوليو ٢٠٢٦. اكتب للآلة الحقيقية لا للأساطير:

Capability · القدرة

Seedance 2.5 · القيمة

One-take length · طول اللقطة الواحدة

Up to 30s native, single pass (double 2.0's 15s), + multi-round extension to minutes · حتى ٣٠ ثانية في تمريرة واحدة، مع تمديد متعدّد الجولات

References · المراجع

Up to 50 total: 30 images + 10 video + 10 audio · حتى ٥٠: ٣٠ صورة + ١٠ فيديو + ١٠ صوت

Craft cap · السقف العملي

Keep 6–8 active references; consistency slips past that · اكتفِ بـ ٦–٨ مراجع فعّالة؛ يبدأ الثبات بالانهيار بعدها

Control · التحكّم

Native timestamp-level direction + reference-based editing (repair a hand, swap a prop) · توجيه بمستوى الطابع الزمني + تحرير مرجعي

Multishot · التعدّد اللقطي

Organizes connected shots inside one take: setup → development → turn → resolution · يُنظّم لقطات مترابطة داخل التمريرة الواحدة

Advanced · متقدّم

3D-whitebox blockout referencing, green screen, camera-perspective control · مرجعية مجسّم أبيض ثلاثي الأبعاد، وشاشة خضراء، وتحكّم في منظور الكاميرا


🤝 Your Co-Director — the seedance-25 Claude Skill | مساعد الإخراج: مهارة كلود

The companion freebie to this book is a Claude skill that writes Seedance 2.5 multishot prompts for you. Drop the AlTawil's seedance_2.5 Skill into Claude, then say "multishot omniref", describe the film, and upload your references. Claude returns a clean, copy-paste prompt built on six author-designed systems:

الهدية المرافقة لهذا الكتاب هي مهارة كلود تكتب لك برومبتات Seedance 2.5 متعدّدة اللقطات. حمّل ملف المهارة إلى كلود، ثم قل «multishot omniref»، وصف الفيلم، وارفع مراجعك. يعيد كلود برومبتاً نظيفاً جاهزاً للّصق مبنيّاً على ستة أنظمة صمّمها المؤلّف:

System · النظام

What it does · وظيفته

The Grade Vault · خزنة الدرجات

A locked look library (Celluloid default + Anamorphic Nocturne, Bleach Linen, VHS Memory, Desert Mirror) — one look per prompt, never blended · مكتبة مظاهر مُقفَلة، مظهر واحد لكل برومبت

The Reference Ledger · سجلّ المراجع

One USE / IGNORE line per reference — the single biggest quality lever in 2.5 · سطر استخدام/تجاهل لكل مرجع — أقوى رافعة جودة

The Diegetic Sound Doctrine · عقيدة الصوت التشخيصي

Natural sound only, never music or score — the honest-footage signature · صوت طبيعي فقط، بلا موسيقى — توقيع «اللقطة الصادقة»

The Seven Ghosts · الأشباح السبعة

Named failure modes + the write-around for each · أعطال مُسمّاة وحلّ لكل منها

Whitebox module · وحدة المجسّم الأبيض

Block a set and camera path with a 3D white model before spending a render · تخطيط المكان والكاميرا قبل التوليد

Arabic director's gloss · شرح المخرج بالعربية

Optional Arabic summary appended below the English prompt · ملخّص عربي اختياري أسفل البرومبت الإنجليزي

💡 The prompt is always written in English (the model follows it best), while the skill can add an Arabic gloss for readers of this book. يُكتب البرومبت دائماً بالإنجليزية، مع إمكان إضافة شرح عربي لقرّاء هذا الكتاب.

🎬 Pre-Production, the AL TAWIL Way | ما قبل الإنتاج بأسلوب سامح الطويل

Step 1 — The Beat Sheet | ورقة الإيقاعات

Before a single generation, write the film as timed beats. Three columns of thought:

قبل أي توليد، اكتب الفيلم كإيقاعاتٍ موقوتة. ثلاثة أعمدة من التفكير:

  • Blocking · التكوين: shot size + angle (wide, medium, close-up, macro; low/high/eye-level). · حجم اللقطة وزاويتها.
  • Acting · الأداء: one clear action per shot, with a descriptive adverb ("exhales slowly," "turns hesitantly"). · فعل واحد واضح لكل لقطة مع ظرفٍ وصفي.
  • Timing · التوقيت: assign each beat a bracketed timecode ([00:00-00:04]). Seedance reads these as hard cuts. · امنح كل إيقاع طابعاً زمنياً بين قوسين؛ يقرؤها Seedance كقطعاتٍ حادّة.
⚠️ Two defaults the skill enforces | افتراضان تفرضهما المهارة: every shot is handheld with micro-drift (never locked-off), and the word "fast" is banned (it triggers jitter — use "decisive / kinetic / snap"). كل لقطة محمولة باهتزازٍ دقيق، وكلمة «fast» ممنوعة لأنها تسبّب الاهتزاز.

Step 2 — Character Consistency | ثبات الشخصية

Omni-generators drift — the face changes shot to shot. The fix is a locked character sheet, generated once and reused as a reference. Build yours with AI Guide · Technique 01 — Ultra-Realistic Cinematic Character Sheet, then bring the board into Seedance as @Image1. Pro tip: use a high-fidelity photographic model (GPT Image 2 / Nano Banana Pro / Seedream) for realistic skin — not a stylized model.

مولّدات الأومني تنحرف — يتغيّر الوجه من لقطة لأخرى. الحلّ لوحة شخصية مُثبّتة تُولَّد مرة وتُعاد كمرجع. ابنِ لوحتك عبر تقنية ٠١ — لوحة الشخصية السينمائية، ثم أدخِلها إلى سيدانس كـ @Image1. نصيحة: استخدم نموذج صور واقعياً عالي الدقة للبشرة، لا نموذجاً صغيرا.

🧍 The Character Plate Prompt — Big Face + Hollow-Man Turnaround | برومبت لوحة الشخصية — وجهٌ كبير + الرجل الأجوف

A leaner, video-ready alternative to the full Technique 01 dossier: one large identity-locked face plus a three-figure body turnaround. The front figure is deliberately faceless — a "hollow man" — so identity lives only in the big face panel and Seedance never binds two competing faces. Generate at 16:9 in a photoreal model, then feed it as @Image1.

بديل أخفّ وجاهز للفيديو عن ملف تقنية ٠١ الكامل: وجهٌ واحدٌ كبيرٌ مُثبّت الهوية + دورانٌ جسديٌّ بثلاث لقطات. اللقطة الأمامية بلا وجه عمداً — «الرجل الأجوف» — لتبقى الهوية في لوحة الوجه وحدها، فلا يربط سيدانس وجهين متنافسين. ولّدها بنسبة 16:9 في نموذج واقعي، ثم أدخِلها كـ Image1@.

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Ultra-realistic CHARACTER MODEL SHEET / turnaround reference plate, single clean board. Photographic, NOT illustrated.

OUTPUT: 16:9, 4K, clean light-gray seamless studio background, soft even key light with gentle fill, thin technical guide lines, a vertical height scale on the right edge. Minimalist presentation-board layout, generous spacing, no overlapping elements.

PANEL A — HERO FACE STUDY (large, occupying the left third): one big ultra-detailed human face, front-facing, filling the panel, eyes to camera, neutral expression. Photoreal NATURAL SKIN TEXTURE — visible pores, fine peach fuzz, real eyelashes, subtle oil sheen on the T-zone, natural asymmetry, a few moles and micro-imperfections, soft subsurface scattering. True-to-life, NO smoothing, NO plastic or waxy skin. This face is the SINGLE identity source for the whole sheet. [If a face reference is attached: preserve EXACT face proportions, jaw, nose, eye shape and spacing, eyebrows, hairline, skin tone, lip structure, ear shape, and asymmetry — absolutely no face drift.]

TURNAROUND ROW (right two-thirds): three FULL-BODY figures standing on one shared ground line, identical scale and height, neutral relaxed A-pose, full wardrobe and shoes visible, no cropping — head to feet inside frame:
  FIGURE 1 — FRONT VIEW, FACELESS "HOLLOW MAN": the head is present but the face is a smooth, seamless, featureless blank — NO eyes, nose, or mouth — a deliberately empty faceless mannequin head. This figure is a pure body-proportion and wardrobe reference only; it must carry NO identity. Wardrobe, silhouette, hands, and stance fully rendered.
  FIGURE 2 — SIDE VIEW (full left profile): the same body and wardrobe in exact profile, natural face in profile, full length.
  FIGURE 3 — BACK VIEW: the same body from directly behind — back of the head and hair, rear wardrobe detail, full length.

CONSISTENCY: identical body proportions, height, wardrobe, materials, and lighting across all three figures; heads level, feet on the same baseline, technical turnaround alignment.

RENDERING: photorealistic, 4K, physically accurate fabrics, natural individual hair strands, accurate soft shadows, global illumination, high-end editorial studio photography, perfect anatomy.

NEGATIVE PROMPT: any face, eyes, nose, or mouth on FIGURE 1 (the hollow man must stay faceless); face drift between the hero panel and the figures; plastic, waxy, or over-smoothed skin; oversaturation; cartoon, anime, or CGI look; extra limbs; extra fingers; cropped body; duplicated or conflicting faces; mismatched proportions; messy layout; text overlap; watermark; logo; blurry skin; AI artifacts.
💡 The big face is your identity anchor; the hollow-man front + side + back give Seedance clean body, proportion, and wardrobe references without a second face to fight. الوجه الكبير هو مرساة الهوية؛ والرجل الأجوف أماماً + جانباً + خلفاً يمنح سيدانس مراجع جسدٍ ونِسَبٍ وملابسٍ بلا وجهٍ ثانٍ يُزاحِم.

Step 3 — Lock the Location & Grade | ثبّت المكان والدرجة

Generate one environment plate to fix lighting and color, and upload it as @Image2. For a repeatable multi-angle set, use AI Guide · System 02 — Environment Continuity Grid. Ground it with specific props so the AI has something to hold onto.

ولّد لوحة بيئة واحدة لتثبيت الإضاءة واللون، وارفعها كـ Image2@. لمكانٍ متعدّد الزوايا قابل للتكرار، استخدم نظام شبكة استمرارية البيئة. ثبّته بعناصر محدّدة ليتمكن النموذج منها.

🏙️ The Environment Continuity Sheet Prompt | برومبت شبكة استمرارية البيئة

One board that locks the set: the same place from several angles under one fixed light, plus prop inserts and a palette. Fill the bracketed fields, then feed it as @Image2.

لوحةٌ واحدة تُثبّت المكان: المكان نفسه من زوايا عدّة تحت ضوءٍ واحدٍ ثابت، مع لقطات عناصر ولوحة ألوان. املأ الحقول بين الأقواس، ثم أدخِلها كـ @Image2.

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ENVIRONMENT CONTINUITY SHEET for a SINGLE location, as one clean reference board. Photographic, cinematic, with ONE consistent lighting state throughout.

OUTPUT: 16:9, 4K, clean light-gray board, thin technical dividers, small clean labels under each frame, modular grid, no overlaps.

LOCATION: [describe the set — architecture, materials, key features].
TIME & LIGHT (FIXED in every frame): [e.g., blue dusk with warm interior glow] — identical direction, colour, and intensity across all frames.

FRAMES (same place, same light, different coverage):
  1. WIDE ESTABLISHING — the full space, eye level.
  2. REVERSE ANGLE — the opposite direction of the same space.
  3. THREE-QUARTER DEPTH VIEW — a corner angle showing floor-to-ceiling depth.
  4. PROP INSERTS (x3) — isolated detail shots of the signature props: [prop 1], [prop 2], [prop 3].
  5. OVERHEAD FLOOR-PLAN — a simple top-down sketch of the layout and the light sources.
  6. LIGHTING REFERENCE — one frame showing exactly how light falls: sources, direction, shadow behaviour.

COLOR PALETTE: 6 swatches sampled from the set (walls, floor, key light, shadow, two accents), clean labels.

CONSISTENCY: identical architecture, materials, props, palette, and lighting logic in every frame — this board is the single source of truth for the set. Photoreal, 4K, accurate materials, cinematic depth, global illumination.

NEGATIVE PROMPT: inconsistent lighting between frames; any people or characters in the plate; changed or missing props; mismatched palette; warped architecture; oversaturation; cartoon look; text overlap; watermark; AI artifacts.
💡 For «في مرآة الآلة» fill: LOCATION = a fog-lit studio of old CRT monitors, a speckled wall mirror, concrete floor, one dusk window; LIGHT = blue dusk + warm monitor glow; PROPS = the stacked CRT wall, the speckled mirror, a worn chair. للفيلم المرجعي: المكان = استوديو ضبابي من شاشات CRT قديمة ومرآة مُنقّطة وأرضية خرسانية ونافذة عند الغسق؛ الضوء = غسق أزرق + توهّج الشاشات؛ العناصر = جدار الشاشات، المرآة المنقّطة، كرسي بالٍ.

🎨 Step 4 — Storyboard the Blocking | الخطوة ٤ — رسم لوحة القصّة

A hand-drawn board is a blocking guide, never an on-screen asset. In Seedance Storyboard Mode you invoke it as @Image1 (storyboard reference) — it fixes framing, composition, and shot order, while your other references supply the actual subjects. Generate it in any image model; keep it rough and monochrome.

لوحة القصّة المرسومة يدوياً دليل تكوين، لا عنصرٌ يظهر على الشاشة. في وضع الستوري بورد تستدعيها كـ @Image1 (storyboard reference) — تُثبّت التأطير والتكوين وترتيب اللقطات، بينما توفّر مراجعك الأخرى الموضوعات الفعلية. ولّدها في أي نموذج صور، وأبقِها خشنة أحادية اللون.

Storyboard Grid — Template | القالب

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Hand-drawn STORYBOARD GRID, [N] numbered panels in a clean grid on white paper. Rough director's thumbnails in [pencil / black marker] style — loose, gestural, MONOCHROME, NOT photorealistic, NOT colored. Each panel is a 16:9 frame with a thin hand-drawn border and a printed panel number in the corner.

STYLE: quick storyboard-artist linework, light construction lines, simple hatching for shadow, expressive but readable. Loose figures for blocking. Camera-move arrows drawn inside panels (push-in, pan, tilt) where needed. Small handwritten shot-size labels (WIDE, MED, CU, MACRO). PANELS:  Panel 1 — [shot size]: [blocking + action + camera move]
  Panel 2 — [shot size]: [...]
  Panel 3 — [shot size]: [...]
  ...continue for all [N] panels.
LAYOUT: even grid, consistent panel size, clean margins, white paper, black ink only. Presentation-ready storyboard page.
NEGATIVE PROMPT: photorealistic rendering; full color; painted or 3D shading; text paragraphs; messy overlapping panels; inconsistent panel sizes; watermark; extra panels.

Storyboard Grid — Worked Example («في مرآة الآلة») | مثال تطبيقي

The five panels map 1:1 to the five shots of the worked film. اللوحات الخمس تقابل لقطات الفيلم الخمس واحدةً بواحدة.

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Hand-drawn STORYBOARD GRID, 5 numbered panels in a clean 16:9 grid on white paper. Rough pencil-and-marker director's thumbnails, monochrome, not photorealistic.

Panel 1 — WIDE: a lone figure seen from behind, small before a wall of old CRT monitors in a hazy room; arrow showing a slow push-in.
Panel 2 — MEDIUM CLOSE-UP: the figure turns, half his face lit by a monitor; he looks off-frame toward a mirror.
Panel 3 — CLOSE-UP: his reflection held in a speckled wall mirror, the room doubled behind him; small handwritten "rack focus" note.
Panel 4 — MACRO INSERT: a hand resting on the curved glass of a CRT, dust in the light.
Panel 5 — WIDE (final): the figure small before the monitors and mirror at dusk, exhaling; arrow showing the frame settling.

STYLE: loose gestural linework, light hatching for shadow, hand-drawn panel borders, printed panel numbers, handwritten shot-size labels. Black ink on white paper only.

NEGATIVE PROMPT: photorealistic; full color; 3D render; messy panels; inconsistent sizes; watermark.

🧬 Prompt Anatomy — The Five Parts | تشريح البرومبت: الأجزاء الخمسة

Every prompt the skill writes has the same five parts, in order:

كل برومبت تكتبه المهارة له الأجزاء الخمسة نفسها بالترتيب:

  1. Technical Line · السطر التقني — the locked camera/glass/stock (verbatim from the Grade Vault).
  2. Grade Line · سطر الدرجة — the named look, hero tone, field, shadows, atmosphere.
  3. Reference Ledger · سجلّ المراجع — USE / IGNORE per reference.
  4. Bracketed Shots · اللقطات الموقوتة — one clear action each; final shot opens Final beat:.
  5. Diegetic Audio · الصوت التشخيصي — natural sound only, ending "No music, no score."

The Grade Vault | خزنة الدرجات

Look · المظهر

Use for · يُستخدم لـ

Celluloid (default)

Warm, filmic, grounded narrative & commercial · سردي دافئ وواقعي

Anamorphic Nocturne

Night, scale, romance — oval bokeh, blue flares · ليل واتّساع، وهج أزرق

Bleach Linen

High-key beauty & product — luminous, clean · جمال ومنتج عالي المفاتيح

VHS Memory

Nostalgia, home-video, degraded intimacy · حنين وفيديو منزلي متآكل

Desert Mirror

The book's own look — dry cold clarity, sand & haze · مظهر الكتاب: صفاء جافّ، رمل وسديم


🔴 The Reference Ledger — the 2.5 Core Discipline | سجلّ المراجع

EN — This is where 2.5 prompts pull ahead of 2.0. Uploading a file is only half the instruction — you must say what each reference contributes and what to ignore in it, or its background, its stray people, its colour cast will bleed into your film.

هنا يتفوّق برومبت 2.5 على 2.0. رفع الملف نصف التعليمة فقط — يجب أن تقول ماذا يُسهم كل مرجع وماذا يُتجاهَل منه، وإلّا تسرّبت خلفيته وأشخاصه العابرون ولونه إلى فيلمك.

Plain Text
References:
@Image1 — USE: the subject's face, hairstyle, and wardrobe only. IGNORE: the character-sheet board layout, labels, and grey background.
@Image2 — USE: the room geometry, monitor glow, and dusk light. IGNORE: any people in the plate.
@Audio1 — USE: ambient room tone of the location only (diegetic). Never as music or score.
💡 Bind one reference to one subject. Narrow the USE clause ("the face and jacket only") — specificity is what stops the drift. اربط مرجعاً واحداً بموضوع واحد، وضيّق بند الاستخدام؛ التحديد هو ما يوقف الانحراف.

👑 Worked Example — «في مرآة الآلة» (In the Mirror of the Machine) | مثال تطبيقي

A 20-second contemplative short starring Al Tawil , built from his character sheet, set in a fog-lit room of old CRT monitors and a speckled mirror at dusk — the visual world of the book's centrepiece chapter. Calm, sensorial editing; the Celluloid look; diegetic sound only.

فيلم تأمّلي مدّته ٢٠ ثانية بطولة الطويل ، مبنيّ من لوحة شخصيته، في غرفةٍ ضبابيةٍ من شاشات CRT قديمة ومرآةٍ مُنقّطة عند الغسق — العالم البصري لفصل الكتاب المحوري. مونتاج هادئ حسّي، بمظهر Celluloid، وصوتٍ تشخيصيٍّ فقط.

Character Information Block | كتلة معلومات الشخصية

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NAME · الاسم: Sameh Al Tawil · سامح الطويل
NICKNAME · اللقب: SAMO
NATIONALITY · الجنسية: Egyptian · مصري
OCCUPATION · المهنة: Multidisciplinary digital artist, writer & creative director
PERSONALITY · الشخصية:
  • Contemplative · تأمّلي
  • Meticulous · دقيق
  • Lyrical · شاعري
  • East-rooted, experimental · شرقيّ الجذور، تجريبي
  • Restless · لا يهدأ
(AGE / HEIGHT / WEIGHT — supply your own on the character sheet · املأ العمر والطول والوزن على لوحتك)

The Full Seedance 2.5 Prompt (copy-paste) | البرومبت الكامل

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Arricam LT, Cooke S4/i primes, 35mm Kodak Vision3 500T, 1.85:1 spherical, T2.8, shallow depth of field, halation on highlights, fine organic grain, lifted milky blacks, low contrast, no sharpening, no HDR.

Cathode Dusk grade: warm monitor-glow amber as the hero tone, cold blue dusk field, grey concrete base, lifted charcoal shadows that never reach black, low drifting haze. Handheld with micro-drift, never locked off. Naturalistic performance, real dialogue sync, no music.

References:
@Image1 — USE: Sameh's face, greying stubble, hairstyle, and dark wardrobe only. IGNORE: the character-sheet board layout, labels, and grey background.
@Image2 — USE: the room of old CRT monitors, the speckled wall mirror, and the dusk window light. IGNORE: any people in the plate.

[00:00-00:04] Shot 1: The room from @Image2 — a wall of old CRT monitors breathing warm static in a fog-lit studio at dusk. Sameh (@Image1) stands small with his back to us, a silhouette against the amber glow. Slow push in. Handheld micro-drift, frame effectively still. Low haze catches the monitor light, halation blooming off the screens. Hard cut to Shot 2.
[00:04-00:08] Shot 2: Sameh (@Image1) turns slowly, half his face lit warm by the nearest screen, the other half in cold blue dusk. Medium close-up, standard lens, shallow depth. He looks off toward a mirror out of frame, exhaling once. Warm-cold split light rakes across his features. Match cut into Shot 3.
[00:08-00:12] Shot 3: His reflection (@Image1) held in an old speckled mirror, the room of monitors doubled behind him, haze thick between glass and man. Portrait telephoto, gentle compression. Rack focus from the flecked mirror grain to his eyes. The reflection is still but the haze drifts. Hard cut to Shot 4.
[00:12-00:16] Shot 4: Macro insert — Sameh's hand (@Image1) resting on the warm curved glass of a CRT, faint static crawling under his fingers, dust suspended in the amber light. Handheld micro-drift, frame breathing. A single fingertip traces the screen. Hard cut to Shot 5.
[00:16-00:20] Shot 5: Final beat: wide — Sameh (@Image1) small before the wall of monitors and the mirror, dusk deepening at the window, the whole room hazed amber and blue. He exhales, shoulders lowering. Handheld micro-drift, the frame breathing, fog and screen-flicker drifting on as the light settles.
Audio: Natural diegetic sound only — the low electrical hum of many CRT monitors, a faint high-frequency whine, Sameh's slow breath, the soft creak of a chair, distant Cairo street noise through a window, deep room tone. High-quality sound effects and full sound design throughout. No music, no score.
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— — — شرح المخرج — — —
اللقطة الأولى تؤسّس الغرفة في «غسقٍ كاثوديّ»؛ سامح ظِلٌّ أمام جدار الشاشات. ثم تنتقل الكاميرا — محمولةً باهتزازٍ دقيق — إلى وجهٍ نصفُه دافئ ونصفُه أزرق، فانعكاسٍ في مرآةٍ مُنقّطة، فلمسةِ يدٍ على زجاج الشاشة، لتنتهي على لقطةٍ واسعةٍ يتنفّس فيها فيتّسع المدى. الدرجة مُثبّتة عبر كل القطعات، والصوت طبيعيٌّ تشخيصيٌّ فقط: طنين الشاشات وأنفاسه وضجيج القاهرة البعيد، بلا موسيقى.
— — — — — — — — — — — —

🎞️ One-Prompt Film (Text-to-Video) — «AUTHOR IS DEAD» Trailer | فيلم الأمر الواحد

The skill also directs pure text-to-video — no reference images, so no Reference Ledger; the locked opening block and the bracketed shots carry the entire film. Below is a 30-second, Hollywood-intensity zombie-apocalypse trailer set in a burning Cairo, expanded from a 15-second brief into 20 timed shots — in the Anamorphic Nocturne look with an Ashfall grade, advanced camera movement throughout, and diegetic-only sound. Paste it straight into Seedance 2.5 (text-to-video).

تُخرِج المهارة أيضاً النص إلى فيديو — بلا صور مرجعية، فلا سجلّ مراجع؛ الكتلة الافتتاحية المُقفَلة واللقطات الموقوتة تحملان الفيلم كلّه. فيما يلي إعلانٌ تشويقيٌّ مدّته ٣٠ ثانية بكثافة هوليوودية عن وباء زومبي في قاهرةٍ مشتعلة، مُوسّع من موجزٍ مدّته ١٥ ثانية إلى ٢٠ لقطة، بمظهر Anamorphic Nocturne، وحركة كاميرا متقدّمة، وصوتٍ تشخيصيٍّ فقط.

The Full 30-Second Prompt (copy-paste) | البرومبت الكامل (٣٠ ثانية)

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Panavision Millennium XL2, C-Series anamorphic primes, 35mm Kodak Vision3 500T push-processed one stop, 2.39:1 anamorphic, T2.0, oval bokeh and horizontal blue flares, heavy halation, coarse organic grain, cool blue-crushed shadows, low contrast, no sharpening, no HDR.

Ashfall grade: ember-orange firelight as the hero tone, desaturated ash-grey and gunmetal field, scorched-concrete base, crushed cold-blue shadows bleeding to black, thick drifting ash and red haze. Handheld with micro-drift, never locked off. Naturalistic performance, real dialogue sync, no music.

[00:00-00:03] Shot 1: A devastated burning Cairo at twilight seen from high above — crumbling skyscrapers, thick black smoke, distant explosions flashing across the horizon. Sweeping aerial crane descent gliding down through red haze and drifting ash. Wide anamorphic scale, blue flares raking the smoke, halation blooming off every fire. Camera accelerates the descent toward the rooftops into the cut. Through-the-smoke transition into Shot 2.
[00:03-00:05.5] Shot 2: A battle-worn Egyptian male survivor on a rooftop grips a shotgun, face smeared with blood and dirt, staring down at the chaos below. Medium close-up, standard lens, the camera decelerating out of the descent to settle on him, shallow depth. He speaks through gritted teeth in English, low and hoarse: "Cairo has fallen — we have not" Firelight rakes his face, embers drifting past. Hard cut to Shot 3.
[00:05.5-00:08] Shot 3: A squad of armed survivors sprints through a destroyed avenue, firing rifles behind them as a massive zombie horde crashes through a barricade. Street-level kinetic tracking shot racing with them past overturned burning military vehicles. Wide-angle presence, muzzle flashes strobing the ash, motion blur trailing. Camera whips left into the cut. Whip pan into Shot 4.
[00:08-00:10] Shot 4: An Egyptian female soldier slides across the hood of a wrecked car, firing dual pistols into a wave of zombies lunging from all sides, shell casings flying. Low-angle, wide-angle distortion, handheld with aggressive micro-shake. Speed ramps from full speed deep into slow motion across the slide, then snaps back. Brass and sparks catch the firelight. Smash cut to Shot 5.
[00:10-00:11.5] Shot 5: A zombie's decayed face snaps toward the lens with a guttural scream. Extreme close-up, crash zoom in, the jaw filling the frame, spittle and ash. Cold-blue shadow with one ember-orange edge light. Crash zoom out into Shot 6.
[00:11.5-00:14] Shot 6: Thousands of zombies flood through collapsed city walls like a tidal wave, overwhelming military blockades. Rapid crane pull-back and up, the horde revealed to the horizon under a red-haze sky. Epic anamorphic wide, ash raining through the frame, distant blockade tracer-fire. Camera accelerates the rise into the cut. Match-on-motion up into Shot 7.
[00:14-00:16] Shot 7: A military commander slams his fist on a table covered in maps in a dark bunker, flickering red emergency lights pulsing across his face. Medium, slow decisive push-in, deep shadow. He grits out one hoarse word, meaning "Hold": HOLD Red light strobing, dust shaking from the ceiling. Hard cut to Shot 8.
[00:16-00:18] Shot 8: A helicopter gunship banks hard over the horde, its door-gunner raining tracer-fire into the mass below. Low-angle tracking as the aircraft crosses frame, rotor-wash flattening the ash and fire. Anamorphic flares streaking off the tracers. Camera whips with the aircraft into the cut. Whip pan into Shot 9.
[00:18-00:20] Shot 9: The survivor swings an axe, splitting a lunging zombie mid-air. Low-angle hero shot, the camera arcing around the impact, speed ramps deep into slow motion at the blow then snaps back. Blood mist and embers hang in the firelight. Smash cut to Shot 10.
[00:20-00:20.5] Shot 10: A fuel depot detonates in a towering orange fireball, the shockwave flattening a ruined street. Kinetic push-in. Snap cut to Shot 11.
[00:20.5-00:21] Shot 11: A helicopter spirals down trailing black smoke toward a ruined square. Whip-tilt down. Snap cut to Shot 12.
[00:21-00:21.5] Shot 12: Zombies scale the face of a broken skyscraper, swarming upward. Craning tilt up. Snap cut to Shot 13.
[00:21.5-00:22] Shot 13: The female soldier snaps a fresh magazine into a rifle, jaw set. Tight insert, decisive push. Snap cut to Shot 14.
[00:22-00:22.5] Shot 14: A tower block collapses into a rolling dust cloud. Wide, the camera shuddering. Snap cut to Shot 15.
[00:22.5-00:23] Shot 15: Muzzle flashes strobe across survivors firing shoulder to shoulder. Low-angle. Snap cut to Shot 16.
[00:23-00:23.5] Shot 16: A zombie hand bursts through rubble toward a survivor's boot. Macro, crash zoom. Snap cut to Shot 17.
[00:23.5-00:24] Shot 17: The horde surges over a toppled blockade in a tidal crush. Wide. Snap cut to Shot 18.
[00:24-00:26.5] Shot 18: The survivor stands his ground at the centre of a ruined intersection, firing the shotgun into the closing horde as it floods toward him from every street. Slow decisive push-in, speed ramping into deep slow motion, embers and shell casings suspended around him, fire-glow and blue dusk colliding. The push-in decelerates into the cut. Hard cut to Shot 19.
[00:26.5-00:28.5] Shot 19: Hard cut to black — silence, a single beat. Then the title AUTHOR IS DEAD slams onto the black screen in cracked, blood-red font, dust shivering off the letters. Handheld micro-drift, the frame barely breathing. Hard cut to Shot 20.
[00:28.5-00:30] Shot 20: Final beat: the title AUTHOR IS DEAD holds on black as embers drift up across the frame and the cracked letters flicker with a last ember-orange glow. A single low zombie growl echoes and fades. The frame breathes, embers still rising as the light settles.
Audio: Natural diegetic sound only — the roar and crackle of city-wide fire; distant and near explosions; sustained automatic gunfire and pistol reports; brass shell casings ringing on concrete; guttural zombie screams swelling into a horde roar; helicopter rotor-wash and a spiralling engine whine; collapsing rubble and groaning steel; the survivor's hoarse Arabic line and the commander's barked word; drifting-ash wind; and a single low zombie growl echoing over black at the very end. High-quality sound effects and full sound design throughout. No music, no score.
💡 Text-to-video notes | ملاحظات: no references means the Reference Ledger is skipped. Composite the AUTHOR IS DEAD title in post (Resolve / Premiere) for clean type — generated on-screen text can garble (Ghost 5). Per the Diegetic Sound Doctrine the generation stays music-free; lay a trailer score over the final cut in post if you want one. بلا مراجع يُلغى سجلّ المراجع. يوصى بتركّيب عنوان الفيلم في المونتاج لضمان خطّ نظيف؛ يفضل التوليد يبقى بلا موسيقى، وإضافة موسيقى الإعلان فوق المونتاج النهائي قرارك.

⚙️ Execution & the "Mining" Technique | التنفيذ وتقنية «التنقيب»

EN — Settings, then the edit move that saves the film:

الإعدادات، ثم حركة المونتاج التي تُنقذ الفيلم:

Setting · الإعداد

Value · القيمة

Duration · المدة

Up to 30s (this example: 20s) · حتى ٣٠ ثانية

Aspect ratio · نسبة العرض

16:9 (locked by first frame in first/last mode) · ١٦:٩

Bitrate · معدّل البِت

High · مرتفع

Resolution · الدقة

Up to 4K (reported); keep source images under 4K · حتى 4K

  1. Run 2–3 generations of the same prompt. · ولّد ٢–٣ مرات للبرومبت نفسه.
  2. Mine the best segments — in Resolve or Premiere, cut the cleanest beats from different generations and stitch them, dropping any shot with a warp or an awkward pause. · نقّب عن أفضل المقاطع من توليداتٍ مختلفة وارْبِطها، واحذف أي لقطة بها تشوّه أو توقّف محرج.
  3. Add foley — footsteps, cloth, the CRT hum, room tone — to deepen the realism. · أضِف الفولي لتعميق الواقعية.
🪞 On music | في الموسيقى: the AL TAWIL signature keeps the generation music-free — diegetic sound is what makes it feel like captured reality. Whether you lay a score over the final cut in post is your call; the skill just keeps the model honest. توقيع سامح الطويل يُبقي التوليد بلا موسيقى؛ أمّا وضع موسيقى فوق المونتاج النهائي فقرارك أنت.

👻 The Seven Ghosts — Troubleshooting | الأشباح السبعة

Ghost · الشبح

Write-around · الحلّ

Reference bleed · تسرّب المرجع

Narrow USE + explicit IGNORE clauses in the Ledger · بنود استخدام ضيّقة وتجاهل صريح

Face morph across cuts · انحراف الوجه

Reuse the same @Image across non-adjacent shots; don't re-describe the face · أعِد المرجع نفسه ولا تعِد وصف الوجه

Hand / limb warp · تشوّه اليد

One clear action; don't choreograph fingers · فعل واحد، بلا تصميم أصابع معقّد

Flicker past ~8s · وميض بعد ٨ ثوانٍ

Name the palette every shot; keep the grade locked · سمِّ اللوحة اللونية في كل لقطة

Text hallucination · هلوسة النصوص

Avoid rendered text; supply it as a reference plate · تجنّب النص المُولَّد

Style drift over 30s · انحراف الأسلوب

Locked Technical Line + repeated grade name; reuse refs · سطر تقني مُقفَل واسم درجة مكرّر

The "fast" jitter · اهتزاز «fast»

Never write "fast" — use decisive / kinetic / snap · لا تكتب «fast» أبداً


📖 Bilingual Glossary

  • Omni reference · المرجع الشامل — assigning multiple images/videos/audio across shots. توزيع مراجع متعدّدة على اللقطات.
  • Reference Ledger · سجلّ المراجع — the USE/IGNORE mapping per reference. خريطة الاستخدام/التجاهل لكل مرجع.
  • Grade · الدرجة اللونية — the locked colour & tonal identity of the film. الهوية اللونية المثبتة للفيلم.
  • Diegetic sound · الصوت التشخيصي — sound existing inside the world of the shot. صوتٌ موجودٌ داخل عالم اللقطة.
  • Micro-drift · الاهتزاز الدقيق — the gentle handheld motion that keeps the frame alive. اهتزازٌ محمولٌ لطيف يُبقي الكادر حيّاً.
  • Final beat · الإيقاع الختامي — the closing shot, kept in motion, never frozen. اللقطة الختامية، حيّةٌ لا مُجمّدة.

✅ Quality Checklist | قائمة فحص الجودة

  • [ ] One locked look across every cut · مظهر واحد مثبت عبر كل القطعات
  • [ ] Reference Ledger: USE + IGNORE per reference · سجلّ مراجع بالاستخدام والتجاهل
  • [ ] 6–8 active references · ٦–٨ مراجع فعّالة
  • [ ] Timecodes contiguous, summing to the runtime · طوابع زمنية متّصلة تساوي المدة
  • [ ] One clear action per shot, subject front-loaded · فعل واحد لكل لقطة والموضوع في المقدّمة
  • [ ] No "fast", no "locked-off" · بلا «fast» وبلا كاميرا ثابتة
  • [ ] Final shot opens Final beat:, motion alive · اللقطة الأخيرة حيّة
  • [ ] Audio diegetic only — "No music, no score" · صوت تشخيصي فقط
  • [ ] Identity audited across all shots · فحص ثبات الهوية في كل اللقطات

AI Guide — Sameh Al Tawil · «دليل الذكاء الاصطناعي» — سامح الطويل · Diwan Publishers, Cairo · ISBN 9786338295295
🪞 The mirror reflects; the hand directs. المرآة تعكس، واليد تُخرِج.

📥 ملف مهارة كلود الخاصة بهذه الورشة (seedance-25، إصدار Grade Vault) متاحٌ للتحميل مجاناً في المواد المجانية.